Azoria
:: Original
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Azoria
Azoria is a rather large city with the worst crime rate in the nation. It's a big city with your normal stuff; tall buildings, skyscrapers, you name it, it's here. But that's not what makes this city stand out from all the rest. Azoria is a city with the most mutants and super-powered humans on the planet. Even magic users. There is a law that is strongly against mutants however. Often hunting them down, locking them away, experimenting on them, you name it, it's being done to them. Some however wish to change the world and make others see that mutants aren't as bad as everyone likes to believe. Others don't bother trying. Why protect a world that hates you? Others are corrupt and twisted in their own ways, instead of helping, they ruin the image further.
The government is corrupt. They don't care about anyone or anything. Only themselves. There are a few kind souls however, but it is rare. Anyone that is 'different' is treated like an outcast. A monster. A freak. A demon. And they have ways to deal with those types.
And they're not very good ones...
The heroes and sometimes even villains alike, are going to have to put a stop to many threats that befall Azoria. They will be put to the test, pushed far beyond their limits. But will they be able to succeed?
The government is corrupt. They don't care about anyone or anything. Only themselves. There are a few kind souls however, but it is rare. Anyone that is 'different' is treated like an outcast. A monster. A freak. A demon. And they have ways to deal with those types.
And they're not very good ones...
The heroes and sometimes even villains alike, are going to have to put a stop to many threats that befall Azoria. They will be put to the test, pushed far beyond their limits. But will they be able to succeed?
- Terms:
- Mutant Academy- A school where young mutant and magical children go to better learn to control their powers. They got there at a normally young age, mostly when they start to show signs of their powers, and stay there until they finish.
Mutant Haven- The place where the group of mutants gather to speak to one another.
Nightwatch- The term the group of heroes call themselves as they watch over and protect the town after the sun has gone down.
Cape Killers- The General's elite squad that's meant to capture/eliminate superhumans.
SCAR-1- A humanoid robot/android programmed to stalk, identify and eliminate superhumans via Predator-style weapons and abilities.
Dark Fortress Security Prison- A super-prison constructed to deal with the explosion of super crime. It's very tough to get into and out of.
The Virus- The drug that makes people go into their sadistic personality traits. And perhaps more than that.
Divisions- Given how big the city is, each of the heroes have a part of Azoria that they watch over and protect. The Nightwatchers have devices that they use to keep in contact with each other and can call upon each other to help them if things get too carried away. To add to these, any nice cops that aren't corrupt, can help them out. They work together to make sure everything is running as good as it can be. The good caps can also give information to the heroes as well to further aid them in keeping Azoria safe.
- Arcs:
- 1. Government goes wacko. And the heroes need to lead rebellion to fix every thing.
2. A government agency has been developing technology for an anti-superhuman task force, one of which was the Superhuman Countermeasure Adaptive Robot, or SCAR-1. SCAR-1 is a humanoid robot/android programmed to stalk, identify and eliminate superhumans via Predator-style weapons and abilities. Unfortunately, the AI they were working on eventually decided it was time to start fulfilling its directives, broke out of the instillation it was in, and has decided to start at the bottom and work its way up the superhuman ladder. Which unfortunately means its come to Azoria and is stalking the players.
3. Hey, remember that killer robot that tried to kill you guys last week? Well, it turns out the asshole general who was in charge of the project caught some heat for the project getting up on its own and getting trashed by some low-powered costumed do-gooders. Angry and needing to prove the value of his project, the general has secretly organized a test run of his elite squad of Cape Killers/Mask Busters. Their goal will be the capture and/or elimination of many of the city's superhuman/costumed populace, starting with the people that humiliated him in the first place. If the Cape Killers fail, it will all be brushed under the desk, whereas if they succeed, the general might get the go-ahead to fund a massive project to potentially deal with superheroes. Defeating the Cape Killers isn't enough, you need to expose the General as well.
4. The other gangs of the city have mostly been eliminated thanks to the rise of the Prime Movers, the coalition of super gangs under the leadership of their single, powerful and charismatic warlord. However, the other gangs have banded together and want desperately to fight back. In comes some mysterious guy in a business suit and shades, offering them a deal. For a cut of any profits they make from future crimes, he will outfit them with the latest cybertechnology and powersuit technology, as well as repair and maintain their gear. Suddenly, the Cyberpunk street gang is going into battle with variations of power armor and cybernetic weaponry beyond even the US military. As a new gang war erupts, it's science vs superpowers, and the city will only survive if the heroes can intervene.
5. The Counterbalance Security Conglomerate has decided to unveil their new superhero and spokesperson: Counterstrike! Armed with the latest in high-tech power armor, Counterstrike is able to defend those who subscribe to the company's highest grade security policy, while lesser policy holders will have standard issue but exceptional Counterbalance Security Systems and Guards. And Counterstrike seems like a genuinely good guy, but things start to become kind of fishy. Counterstrike uses combat systems suspiciously like those used by the new Cyberpunk gang used, and some of the events he stopped seem staged. Is Counterbalance secretly arms dealing under the table, using street gangs to field test their gear? Is Counterstrike in on it or is he really a heroic guy just as much being played as the heroes?
6. There's a new vigilante in town. He's not very nice. He doesn't play well with others. And he kills. Sure, some in your hero/vigilante group might be willing to kill if there's no other choice, but what keeps the cops tolerant of superheroes in general is their willingness to avoid killing and bringing the crooks in alive. This new guy doesn't bother with that. If you're a criminal, you're dead. End of story. Now the heroes need to deal with someone perhaps even more skilled and cunning than they are, before any innocents suffer from this masked killer.
7. After the last several events, a new hero has made his presence known in the city. He seems just like what the city needs: handsome, powerful, classic flying brick powerset, charismatic, etc. He is dedicated to protecting these people and doing good. And he's grateful for the work you and your team has been doing. At least at first. Soon it becomes clear this guy, recently empowered by the original superpowering event, has a bit of a god complex and sees the city as 'his' property, the citizens 'his' people, and its time to educate them about respect. His tactics towards criminals become more brutal.
8. With all of the new supervillains, gang wars and the like, organized crime has had to do some local reorganizing. This helped when one mafia don lucked into superpowers from the mass empowering event. Not incredibly strong and virtually invulnerable, he's started re-establishing control, including developing his own squad of super-hit men to deal with the more troublesome individuals the city has to offer.
9. The city has constructed a new super-prison to deal with the explosion of supercrime. In order to test the facility, they've asked several local heroes to serve as 'test inmates' to see how difficult it is to escape, as well as how hard it is to break in. But a local politician with a mad on for superheroes has decided he doesn't want the heroes to succeed . . . or survive.
10. A science institute was formed to study the recent super empowering event. They offered to secure those super criminals that local government still can't contain, while also offering to help those who gained powers and wish to be tested willingly. However, rumors begin to circulate of abusive tests, of people not being allowed to go home, not being allowed to communicate with their families, etc. Are these simply rumors started by a few of the prisoners who are being detained with law enforcement's approval, or is the institute holding people against their will, subjecting them to experiments in the hopes of replicating their powers?
11. There's a new drug on the streets making people go into their sadistic personality traits. And perhaps more than that. The crime lab confirms that it's a perfectly ordinary drug which has been cut with actual demon blood. Find the source and cut it off, then find a way to deal with the supernatural taint settling on the city.
12. The city was built on the site of a prehistoric massacre, and the ghosts of the victims have had ten centuries to stew in their hate. Now it's time for the seven-yearly renewal of the mystic seals that keep them from overrunning the central district. One of the mystical supers has to travel around the city resetting wards. They need protectors to keep the spirits at bay while they complete the ritual. And it all has to be kept on the downlow to prevent a panic.
Miles- Leader
- Posts : 1458
Join date : 2018-01-02
Age : 28
Location : The Moon
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